The Bandirma park competition is a design process that should not be limited to the borders of the project area. It must be an experience permeating (invading) the whole city, both physically and conceptually. For this reason, in line with its strategic growth plan, the project approach attitude for Bandirma is that "the city should be considered as a brand city, open to the experience of international users". Every experience, allows to approach the problem from different angles probing opening new doors ... We started to experience the city through the project area as a team going Bandirma by railroads. As a matter of fact, it is correct to say that this experience also influenced the decisions made during the design process. Two options, to see Bandirma through the Project area, or to see the area from Bandirma seaside. At the Bandirma project area, when we looked at a coastal promenade through the trees formed by the north-winds, it allowed for us to read that there is a border and a break in the continuity of the urban network. This finding has played an important role in providing the main decisions of the project process during our primary stages. The tracks of the former military use of the project area are still legible. The project, which will be added on this layer coming from the existing layer, will take the form of a vine, roots going past, and will spiral up and down between layers within the terrain. Later, it will be shape as an area of experience that will expand and enlarge by extending its arms towards the city. An area of network of experience rooted in the project area and spreading over the city. When regarded from the upper scale, the industrial port located in Bandirma coastal promenade constitutes a border. In addition, the industrial harbor and the related urban decisions that were made in the past are actively blocking experience of urban spaces 24/7, obstructing the continuity of green networks and causing the break with the coastline. In spite of this negative influence in the current situation, we see that many old port cities, especially in Europe, have changed urbanization with de-industrialization. It is known that industrial areas have been rehabilitated and brought to the city as an inheritance and articulated in urban space. In this respect, in our upper scale decisions, we also aimed to reach out to the city and provide urban continuity to the active industrial port by providing alternative networks. First, we designed alternative recreational areas that would allow the coastal promenade to be actively experienced by the citizens. We aimed to increase the quality of life of the city by enhancing the awareness of the existing problems rather than converting the city into a theme park. We have proposed a design that allows the citizens to experience this urban area, through the boat park on the coast promenade, the seating and observation areas that are connected with the water, the theater stage built on the sea, eating and drinking areas, shopping, urban workshops (industrial sculpture), sports and children's playgrounds. It is also aimed to re-use the appropriate materials and spaces transformed from the industrial port, in this design, to maintain the existing touch.